Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence. Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside. The core of the game revolves around your character.
When you start Fallout, you can choose or modify one of three pre-made characters, or create your own from scratch. The character creation system allows you to make a vibrant, unique character. We use a skill-based system to allow you to fine tune your character.
As you gain experience (roughly half from combat, the other half is from solving adventure seeds and non-combat based events), your character will grow as you determine. No classes here!
Combat in Fallout is tactical turn-based. You can take as much time as you need to make decisions. Choose from different types of attacks, with a variety of weapons and attack skills. Weapons include: shotguns, flamers, chain-guns, rocket launchers, sledgehammers, brass knuckles and more.
Fallout 2
You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit.
The GECKTM is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECKTM to all Vault Dwellers.
Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13.
The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
Some of the elders doubt that you have the strength of the Vault Dweller running through your veins. They doubt that you are the Chosen One. In order to prove yourself you must brave the Cave of Trials before the elders make their final selection.
Making your way through the Cave of Trials would be difficult for some, but not for the Chosen One.
Foul Creatures and Devilish Traps are nothing to one of your quickness and resolve. You learn to identify the sinking floor-plates in time to avoid the painful whoosh of spears. Rabid beasts allow you to warm your muscles for the hunt ahead. The Cave of Trials shows you some of the dangers you may face and how to deal with them.
Even the most reluctant elder is forced to nod in silent approval of your swift passage through the Cave. Your people are simple herdsmen and farmers, they cannot give you much with which to start your quest. You are given the Vault-Suit that your ancestor wore when they came to this valley so many years ago.
You are also given the wondrous Pip-BoyTM device that your ancestor found so useful in his long travels. With that and your trusty spear, you are almost ready.
The Elders hand you a strange metallic water-flask. Not at all like the hollow gourds your people use. The flask is inscribed with the divine number 13 and is dedicated to some deity named Vault-TekTM. The Elders explain that a passing trader sold the holy relic to them. This trader lives in Klamath, a town some days away. Your first step is to seek out this trader so that he may tell you where Vault 13 is.
Then you must make the perilous journey to Vault 13 and demand the means of your people's salvation. You must get the GECKTM and return with it. Then, and only then, will the survival of your people be assured.
With grim resolve, you gird your possessions about you and cross the swaying rope-bridge that defends your village. You leave the hopeful farewells of your people behind.
Special Features:
- Not everyone that joins you looks like you. Super mutants, robo-dogs and ghouls may join your adventure, or why not do-it-yourself by implanting a brain into that shiny new robot body.
- Improved combat AI for friends and foes alike.
- Upgrade any traveling companions with more dangerous weapons, tougher armor, or even teach them new skills and abilities.
- Over 100 new skills, called perks, available to learn during the course of your travels.






















